Game Backlog Update #12
Another game removed from my never-ending list. Here are my thoughts on Army of Two: The Devil’s Cartel.
Army of Two: The Devil’s Cartel
There’s something so deliciously cheesy about offing waves of bad guys then high-fiving your brother in arms afterwards. The Army of Two series was chock full of things like this.
That was until The Devil’s Cartel.
Everything that made the series light and fun has been inexplicably nixed for this third instalment in EA’s shooter series. Gone are the high fives, the countless games of Rock, Paper, Scissors and all of the other cooperative elements that made the series stand out, all replaced with …
Why EA decided to strip the best parts out of their series is beyond me. Taking so much away only highlights the flaws that were already there. Now there’s nothing to distract you from the sluggish movement, the drab environments and the nonsensical story. Even the knowingly goofy protagonists from the previous games have been replaced with incredibly boring ones. After all the baffling omissions what we’re left with is a bland, soulless shooter with almost no redeeming features.
On a rare positive note, the customisation from the previous games is largely intact. You can tinker with your character’s look and loadout to your heart’s content. Also, the Overkill mechanic is a welcome inclusion. It’s a gameplay mechanic that improves your damage output and turns you and your partner invincible for a short period of time. Although I can’t help but think that such a potentially fun mechanic is wasted on such a dull shooter.
The Army of Two series peaked at The 40th Day. In taking out so much, EA have inadvertently stripped all the fun and charm out of what could have been a solid series of third person shooters.
Go on. You know you want to…