Tetris is one of the most popular and iconic video games of all time. First released back in 1986, the geometric puzzle game has now been ported to multiple platforms, so it’s an easy game to find and play. With that in mind, it seems strange that a copy of the game exists that is worth an inordinate amount of money.Continue reading
A sad fact about videogame soundtracks is that, unlike their movie counterparts, they are often under-appreciated. It’s a shame because they take just as much skill and craftsmanship to compose and they’re perhaps more integral to the whole experience than that of a film score.
Due to the interactivity of videogames, it requires a unique skill to craft a soundscape that adapts to the players’ agency. One such composer that has this skill in spades is Jason Graves.Continue reading
Bethesda finally released their much-anticipated massively multiplayer online role-playing game (crikey that’s a mouthful!), The Elder Scrolls Online, back in 2014. Unfortunately it wasn’t exactly well-received, with many people criticising everything from the needlessly greedy business model to the overall performance of the game.
Thankfully, after many patches and a bevy of additional content, TESO is now the game it promised to be, but is it too late?
That statement might sound strange considering that I wrote a glowing review for it earlier this year, but up until this week I hadn’t played it since February. On a whim, I decided to fire it up again just to see how ten months worth of updates had affected it, and I’m really glad I did. It’s better now than it has ever been.
Earlier this week EA announced the impending closure of Visceral Games, the studio behind the Dead Space trilogy and Battlefield Hardline. They were working on a Star Wars adventure game and it appears that EA’s decision to close the studio stems from their differing opinions on what that game should be.
Here’s EA’s official explanation:
The role-playing game was something that, up until a few years ago, had been largely impenetrable to me. As much as I loved the idea of creating a character and carving their path through a rich open world, I could never overcome the more mundane aspects of the genre.
The inventory management, the text-heavy menus and the slow rate of progression always proved too big an obstacle for my feeble, impatient brain to overcome. Hardly surprising when you consider that it had predominantly been fed simple platformers and sports games in the past.
The idea of my decisions adversely affecting the game world always intrigued me, but I could never stay interested in an RPG long enough to experience those moments for myself. Fortunately, Bethesda, whether consciously or not, remedied this by forcing the player to make such a decision during the early stages of one of their huge open world RPGs.
That RPG was Fallout 3 and it gave me my first taste of true consequence.